extends Label


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pivot_offset=size/2
	pass # Replace with function body.

var in_mouse:bool=false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	if in_mouse:
		scale=scale.move_toward(Vector2.ONE*1.2,delta)
	else:
		scale=scale.move_toward(Vector2.ONE,delta)
	pass


func _on_mouse_entered() -> void:
	in_mouse=true
	pass # Replace with function body.


func _on_mouse_exited() -> void:
	in_mouse=false
	pass # Replace with function body.
